projects
various (mostly game) projects I’ve worked on or am working on. ordered by age and interest.
unless otherwise noted, the credits for all of these is usually just me.
for smaller stuff, check the misc page
nullstars
a precision platformer with a timer
originally a sort of “redemption arc” for Ejow, turned into something with much more scale.
status | wip - active |
demo release | some day |
release | tbd |
engine | GameMaker |
art | Aseprite, Krita |
music + sfx | FL Studio |
Rodney and Snake Eyes: Freelance Bounty Hunters
a wario-like where you murder people for 2 cents
development is in its very early stages.
status | wip - active |
my status | active |
engine | GameMaker |
art | tbd |
music | tbd |
sfx | tbd |
credits
tba | director |
parchii (me) | music, programming |
tba | tba |
calico
a basic GameMaker library for managing state machines. most notably uses “reverse inheritance”, a term I made tf up
released as a submittion to the GameMaker Cookbook Jam.
status | wip - active |
engine | GameMaker |
logo art | Krita |
ardent shot
a bullet hell where you rip apart enemies with melee explosions
demo is almost complete, awaiting motivation to finish it.
status | wip - haitus |
demo release | tbd |
release | tbd |
engine | GameMaker |
art | Aseprite |
music + sfx | FL Studio |
nkwo
an attempt at putting together a simple social media app.
currently planning a rewrite.
status | wip - periodic |
ide | Visual Studio Code |
language | python |
main libraries | flask |
myano
a strongly-typed scripting language.
mostly an experiment. currently written in typescript.
status | wip - periodic |
ide | Visual Studio Code |
language | typescript |
runtime | bun |
Neo Tanks
a local multiplayer game where you shoot your friends and reign destruction
it’s a reimagining of the flash game, “tank trouble”.
status | wip - haitus |
release | tbd |
- source (undergoing rewrite)
- p5js source (outdated, but playable)
ide | Visual Studio Code, originally p5js |
language | javascript, typescript |
runtime | browser |
framework | custom |
@todo: make playable
Hyperspace Inc.
a procedural maze runner
an attempted game jam submittion with some friends, couldn’t submit in time due to poor coordination.
status | incomplete |
@todo: source
engine | GameMaker Studio 2 |
art | Aseprite |
music | ~ |
sound effects | jsfxr |
Ejow
a silly precision platformer where you try to steal your sandwich back from an evil dolphin
status | complete - no planned updates |
release | 15 april, 2021 |
this is my first completed game.
engine | GameMaker Studio 2 |
pixel art | Piskel, Aseprite |
music | Audiotool |
sound effects | jsfxr |