devlog v0.14.0-pre.25.51

the plan

I’m back.

the plan is to make a new prerelease build around every week on monday. it won’t work.

game

level 2 has some progress (finally).

optimization

I found a few bottle-necks.

first is general entity management - turns out having every entity manage their own lifetimes was a pretty bad idea.

second is - if you could believe it - the level loader. for whatever reason, the initial parsing and entity loading methods seem to take much longer than I would have expected.

third is me. to fix this, I’m trying to