devlog v0.14.0-pre.25.51
the plan
I’m back.
the plan is to make a new prerelease build around every week on monday. it won’t work.
game
level 2 has some progress (finally).
optimization
I found a few bottle-necks.
first is general entity management - turns out having every entity manage their own lifetimes was a pretty bad idea.
second is - if you could believe it - the level loader. for whatever reason, the initial parsing and entity loading methods seem to take much longer than I would have expected.
third is me. to fix this, I’m trying to