devlog 6
happy halloween! :3
I’ve been doing some more work.
instead of fading the background between rooms, now backgrounds will will sort of clip into each other.
it looks pretty trippy in action, I think it looks signifigantly better.
area 1 has a nice background now:
it’s pretty cute I think. could use more polish, but I’m happy enough with using it for now.
otherwise, I’ve been working on more levels. I really need to dedicate more time in sketching out level designs, because at the rate I’m going, I’m never going to be finished with this game lol. it’s a pain.
the new background system lets me have 2 backgrounds in one room:
json
fuck. okay. so I built up the energy to tackle the level loading system again. what’s new?
well. I created a new branch, I added 2 lines of code to make the current system accept ldtk’s multiple file feature, and somehow this saved around 200mbs of allocated ram. I have no idea why. this shocked me so much that I gave up editing the system more, and almost immediately merged the branch. I’ll make the system better another time lol. if this let’s me add more rooms without worrying about ram just a bit longer, I’ll take it.
… and that’s about it. productive day I guess.